﻿using UnityEngine;
using System;
using System.Collections;

namespace Hont.HyperWigglePackage.Editor
{
    public class CommonVO
    {
        public Action OnNewBtnClickedCB;
        public Action OnSaveBtnClickedCB;
        public Action OnLoadBtnClickedCB;
        public Action<UnityEngine.Object> OnQuickLoadBtnClickedCB;

        public bool LoopPreview;
        public Action<bool> OnLoopPreviewToggleChangedCB;

        public GUIContent[] CustomButtonsArray;
        public Action<int> OnCustomButtonClickedCB;
    }
}
